Final render — Rhino model, KeyShot studio setup
DIGITAL · CAD — RENDERING STUDY

Digital Rendering of Galaxy Buds

The buds and case modelled from photographs in Rhino, then lit and rendered in KeyShot.

Self-directed skills exercise
ROLESolo — modelling and rendering
MODELLEDBuds and case, from photographs
SOFTWARERhino · KeyShot
PURPOSESharpening 3D modelling and rendering
WHY

This one was set purely to push my digital 3D modelling and rendering skills. Choosing an object that already exists removes the design question entirely — the reference is fixed, so the only thing being judged is whether the surfaces, proportions and materials match what a photograph of it looks like.

Earbuds are a useful subject for that: small, almost entirely made of compound curves, and finished in plastics that behave very differently under the same light.

WHAT IT TOOK
  • Compound curves that have to stay continuous across every seam
  • Getting the proportions right from photographs alone, with no drawings
  • Two plastics behaving differently under one light setup
  • A lighting rig that reads the form without blowing out the highlights
VIEWS
Front view
Back view
BEFORE THE MODEL

Sketching first, before touching Rhino. Drawing the case and the buds by hand is how the geometry gets understood — where each surface starts and stops, which curves are continuous and which meet at a break line. Working that out on paper meant the model could be built as clean surfaces instead of patched together.

WORKFLOW
01Sketch

Hand drawings of the case and buds to understand the surfaces and break lines before modelling.

02Model

Built in Rhino from photographic reference, working the geometry as surfaces so the curvature stayed clean where parts meet.

03Material

Plastics set up in KeyShot and adjusted against the reference until the response to light matched rather than approximated it.

04Light and render

A studio setup and camera chosen to describe the form, then rendered and compared back to the photographs.

DURING THIS PROJECT
SOFTWARERhino
KeyShot
SKILLS PRACTISEDSurface modelling
Curve continuity

Material setup

Studio lighting

Camera and composition
METHODSketching from reference
Modelling from photographs

Rendering and comparison